Large City: Vlekëk Kirsi̽m Gri

Vlekëk Kirsi̽m Gri

Vlekëk Kirsi̽m Gri
Example Wood Elf architecture.
StateIrus
ProvenceJizanuta Diocese
Sub ProvencePjekrajīa Parish
RegionYêmê-píanè Grasslands
Founded942
Community LeaderLord Cherys
Area198 km2 (79 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation5236 m (17178 ft)
Average Yearly Precipitation75 cm/y (29 in/y)
Population46834
Population Density236 people per km2 (592 people per mi2)
Town AuraElven High Magic
Naming
Native nameVlekëk Kirsi̽m Gri
Pronunciation/ˈvlekɛk/ /ˈkirsi̽m/
Direct Translation[raw] [camp]
Translation[Not Yet Translated]

Vlekëk Kirsi̽m Gri (/ˈvlekɛk/ /ˈkirsi̽m/ [raw] [camp]) is a subtropical Large City located in Pjekrajīa Parish, Jizanuta Diocese, within the Irus.

The name Vlekëk Kirsi̽m Gri is derived from the Goblin language, as Vlekëk Kirsi̽m Gri was founded by Bhocnodi, who was culturaly Wood Elf.

Climate

Vlekëk Kirsi̽m Gri has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 16°C (60°F). Vlekëk Kirsi̽m Gri receives an average of 75 cm/y (29 in/y) of precipitation, most of which comes in the form of rain during the spring. Vlekëk Kirsi̽m Gri covers an area of nearly 198 km2 (79 mi2), and an average elevation of 5236 m (17178 ft) above sea level.

Overview

Vlekëk Kirsi̽m Gri was founded durring the early 10th century, by Bhocnodi. The establishment of Vlekëk Kirsi̽m Gri was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Bhocnodi struck deals with nearby nations and communities to establish Vlekëk Kirsi̽m Gri as a prison colony.

Vlekëk Kirsi̽m Gri was built using the conventions of Wood Elf durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Vlekëk Kirsi̽m Gri is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Vlekëk Kirsi̽m Gri is is constructed arround a series of narrow paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Vlekëk Kirsi̽m Gri's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Vlekëk Kirsi̽m Gri's monster and outlaw focused fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Vlekëk Kirsi̽m Gri seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Vlekëk Kirsi̽m Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Vlekëk Kirsi̽m Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vlekëk Kirsi̽m Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vlekëk Kirsi̽m Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vlekëk Kirsi̽m Gri's parks.

Vlekëk Kirsi̽m Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vlekëk Kirsi̽m Gri.

Vlekëk Kirsi̽m Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vlekëk Kirsi̽m Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vlekëk Kirsi̽m Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vlekëk Kirsi̽m Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vlekëk Kirsi̽m Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vlekëk Kirsi̽m Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vlekëk Kirsi̽m Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vlekëk Kirsi̽m Gri's public wards, blessings, and other arcane systems.

Vlekëk Kirsi̽m Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Vlekëk Kirsi̽m Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vlekëk Kirsi̽m Gri's grid is powered by an arcane means.

Vlekëk Kirsi̽m Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Vlekëk Kirsi̽m Gri has a first rate hospital which caters to anyone in need of long term medical care.

Vlekëk Kirsi̽m Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Vlekëk Kirsi̽m Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vlekëk Kirsi̽m Gri's natural decorations nor waterways.

Vlekëk Kirsi̽m Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vlekëk Kirsi̽m Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vlekëk Kirsi̽m Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Vlekëk Kirsi̽m Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Vlekëk Kirsi̽m Gri's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Vlekëk Kirsi̽m Gri rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Raven, Giant near Vlekëk Kirsi̽m Gri are known to be almost tame, such that they can be put to domestic use.

Vlekëk Kirsi̽m Gri's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Illusion energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 89
  • Farmers: 146
  • Farm Laborer: 195
  • Hunters: 161
  • Milk Maids: 126
  • Ranchers: 61
  • Ranch Hands: 121
  • Shepherds: 120
    • Farmland: 187804 m2
    • Cattle and Similar Creatures: 11708
    • Poultry: 140502
    • Swine: 9366
    • Sheep: 468
    • Goats: 93
    • Horses, Mounts, and Beasts of Burden: 4683

Craftsmen

  • Arms and Toolmakers: 101
  • Blacksmiths: 108
  • Bookbinders: 60
  • Buckle-makers: 65
  • Cabinetmakers: 108
  • Candlemakers: 167
  • Carpenters: 139
  • Clothmakers: 123
  • Coach and Harness Makers: 50
  • Coopers: 117
  • Copper, Brass, Tin, Zinc, and Lead Workers: 67
  • Copyists: 45
  • Cutlers: 39
  • Fabricworkers: 106
  • Farrier: 407
  • Furriers: 30
  • Glassworkers: 151
  • Gunsmiths: 96
  • Harness-Makers: 46
  • Hatters: 90
  • Hosiery Workers: 33
  • Jewelers: 52
  • Leatherwrights: 126
  • Locksmiths: 48
  • Matchstick makers: 70
  • Musical Instrument Makers: 67
  • Painters, Structures and Fixtures: 60
  • Paper Workers: 66
  • Plasterers: 62
  • Pursemakers: 78
  • Roofers: 47
  • Ropemakers: 48
  • Rugmakers: 44
  • Saddlers: 86
  • Scabbardmakers: 105
  • Scalemakers: 49
  • Scientific, Surgical, and Optical Instrument Makers: 30
  • Sculptors, Structures and Fixtures: 44
  • Shoemakers: 45
  • Soap and Tallow Workers: 153
  • Tailors: 322
  • Tanners: 57
  • Upholsterers: 66
  • Watchmakers: 61
  • Weavers: 146
  • Whitesmiths: 38

Merchants

  • Adventuring Goods Retellers: 32
  • Arcana Sellers: 31
  • Beer-Sellers: 63
  • Booksellers: 75
  • Butchers: 120
  • Chandlers: 126
  • Chicken Butchers: 135
  • Entrepreneurs: 48
  • Fine Clothiers: 120
  • Fishmongers: 114
  • Florists: 28
  • Potion Sellers: 80
  • Resellers: 195
  • Spice Merchants: 64
  • Wine-sellers: 101
  • Wheelwright: 75
  • Woodsellers: 45

Service workers

  • Bakers: 292
  • Barbers: 267
  • Coachmen: 69
  • Cooks: 203
  • Doctors: 110
  • Gamekeepers: 75
  • Grooms: 40
  • Hairdressers: 156
  • Healers: 128
  • Housekeepers: 161
  • Housemaids: 275
  • House Stewards: 130
  • Inns: 44
  • Laundry maids: 80
  • Maidservants: 146
  • Nursery Maids: 95
  • Pastrycooks: 156
  • Restaurateur: 187
  • Tavern Keepers: 223

Specialized Laborer

  • Ashworkers: 66
  • Bleachers: 42
  • Chemical Workers: 26
  • Coal Heavers: 97
  • In-Town Couriers: 108
  • Long Haul Couriers: 106
  • Dockyard Workers: 95
  • Gas Workers: 22
  • Hay Merchants: 38
  • Leech Collectors: 118
  • Millers: 114
  • Miners: 104
  • Oilmen and Polishers: 69
  • Postmen: 108
  • Pure Finder: 61
  • Skinners: 141
  • Sugar Refiners: 26
  • Tosher: 78
  • Warehousemen: 173
  • Watercarriers: 102
  • Watermen, Bargemen, etc.: 133

Skilled Laborers

  • Accountants: 58
  • Alchemist: 71
  • Clerk: 90
  • Dentists: 45
  • Educators: 131
  • Engineers: 73
  • Gardeners: 47
  • Mages: 35
  • Plumbers: 48
  • Pharmacist: 56
  • Professors: 20
  • Scientists: 33
  • Wizards: 20

Civil Servants

  • Adventurers: 45
  • Bankers: 68
  • Civil Clerks: 99
  • Civic Iudex: 55
  • Consultants: 30
  • Exorcist: 106
  • Fixers: 57
  • Kami Clerk: 92
  • Landlords: 87
  • Lawyers: 58
  • Legend Keepers: 80
  • Militia Officers: 390
  • Monks, Monastic: 146
  • Monks, Civic: 161
  • Historian, Oral: 114
  • Historian, Textual: 56
  • Policemen, Sheriffs, etc.: 106
  • Priests: 223
  • Rangers: 67
  • Rat Catchers: 69
  • Scholars: 70
  • Spiritualist: 86
  • Slayers: 26
  • Storytellers: 199
  • Military Officers: 156

Cottage Industries

  • Brewers: 156
  • Comfort Services: 161
  • Enchanters: 54
  • Herbalists: 52
  • Jaminators: 180
  • Needleworkers: 167
  • Potters: 76
  • Preserve Makers: 126
  • Quilters: 66
  • Seamsters: 275
  • Spinners: 146
  • Tinker: 53
  • Weaver: 123

Artists

  • Actors: 49
  • Architects: 18
  • Bards: 75
  • Costumers: 28
  • Dancers: 55
  • Drafters: 31
  • Engravers: 37
  • Fine Furniture Carpenters: 22
  • Glaziers: 50
  • Inlayers: 43
  • Musicians: 141
  • Painters, Art: 24
  • Playwrights: 49
  • Sculptors, Art: 42
  • Wood Carvers: 161
  • Writers: 180

Produce Industries

  • Butter Churners: 167
  • Canners: 156
  • Cheesmakers: 167
  • Ice Merchants: 20
  • Millers: 97
  • Picklers: 80
  • Smokers: 57
  • Stockmakers: 54
  • Tobacconists: 79
  • Tallowmakers: 101

18155 of Vlekëk Kirsi̽m Gri's population work within a Foundational Occupation.

27274 of Vlekëk Kirsi̽m Gri's population do not work in a formal occupation, but do contribute to the local economy. 1405 (3%) are noncontributers.

Points of Interest

Vlekëk Kirsi̽m Gri is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Vlekëk Kirsi̽m Gri was attacked by soldiers from another nation, with orders to raid Vlekëk Kirsi̽m Gri. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Vlekëk Kirsi̽m Gri lost 122 people, 350 livestock, and 83 buildings. The conflict ended after roughly 196, when members of Vlekëk Kirsi̽m Gri's militia enacted an operation to break a siege of a particular fortification. The operation was complicated by the enemy forces had far more numbers than estimated. The conflict ended with pitched battle between both forces, which ended in defeat for Vlekëk Kirsi̽m Gri's forces. The war is remembered in legend by Vlekëk Kirsi̽m Gri's bards, historians, and legend keepers.

History